Lorenzo Morra
CGI & VFX Artist — Hard-surface, environments, lighting, lookdev, tools and plugins development and compositing with a cinematic production mindset.
Featured Projects
Hard-surface, environments, shot recreations and cinematic CGI studies.
Pacific Rim Helmet
Modeling, lookdev, cinematic lighting
Crazy Car
Full CG shot, lighting & compositing
Those Who Wish Me Dead
Large-scale fire, environment & comp
Scotland Bay
CG environment, layout & lighting
Mecha
Robot design, modeling & rendering
Maze Runner Inspired
CG environment & VFX breakdown
MORRA Lorenzo
I’m Lorenzo Morra, a CG Generalist with a strong technical mindset and a sharp artistic eye. I enjoy building images, tools, and workflows that are both efficient and visually compelling. My work spans modeling, lookdev, lighting, compositing, and pipeline problem-solving, with a particular interest in hard surface design and technical development. I’m driven by curiosity, precision, and the desire to keep learning through ambitious personal projects, whether in 3D, game development, or web design. I like combining creativity with structure, and I’m especially motivated by projects that let me explore strong visuals, clear ideas, and smart production methods.
Tools of choice include Maya, Houdini, V-Ray, Nuke, Substance, Mari, SpeedTree, USD, Arnold, 3d Equalizer, 3dELight, Photoshop, Premiere Pro, DaVinci.
More about meFocus
Cinematic Lighting
Pipeline
Lookdev • Tools Dev • FX
Approach
Production-Ready
Passion
Sci-Fi • Mecha • Environments
Let's build something cinematic.
Available for collaborations, internships, and creative projects.
Contact