About Me

Lorenzo Morra

3D Artist • CGI Generalist • VFX Enthusiast

/assets/img/profile.jpg Lorenzo Morra

Who I Am

I'm a passionate 3D artist and CGI generalist with a deep love for cinematic imagery. My work spans hard-surface modeling, environment creation, lighting, lookdev, FX and compositing — always with a production-oriented mindset inspired by major VFX studios like ILM, DNEG and Weta.

I thrive on the challenge of pushing renders closer to photorealism while telling compelling visual stories. Whether it's a detailed mecha fan art, a large-scale environment, or a VFX shot recreation, I bring the same cinematic attention to every frame.

My pipeline typically involves Maya for modeling and layout, Houdini for procedural work and FX, V-Ray for rendering, Substance Painter for texturing, and Nuke for compositing. I'm always exploring new tools and techniques to expand my creative toolkit.

What Drives Me

Cinema has always been my biggest inspiration. The work of VFX studios on films like Pacific Rim, Blade Runner 2049, and Dune motivates me to create imagery that feels grounded, atmospheric and emotionally resonant. I believe great CGI is invisible — it serves the story.

3D Modeling

Hard-surface, props, vehicles, mechanical design, environment assets

Lookdev & Texturing

Substance Painter, V-Ray materials, PBR workflows, photorealistic shading

Lighting

Cinematic lighting, HDRI, V-Ray light rigs, mood & atmosphere

FX & Simulations

Houdini pyro, particles, destruction, procedural workflows

Compositing

Nuke, multi-pass compositing, color grading, integration

Software

Maya, Houdini, V-Ray, Nuke, Substance Painter, Photoshop, After Effects

Interested in working together?

I'm available for collaborations, internships and creative projects.

Get in Touch