Demo Reel 2026
A compilation of my best CGI & VFX work — hard-surface modeling, environments, lighting, compositing and FX.
Projects Featured in This Reel
Every project shown in the demo reel, with details on my role and the tools used.
Pacific Rim Helmet
Hard Surface / Fan Art
A detailed recreation of the Gipsy Danger pilot helmet from Pacific Rim. Full hard-surface modeling in Maya with clean topology, lookdev in V-Ray with Substance Painter textures, and cinematic studio lighting for final renders. Features turntable passes (shaded & clay) and close-up detail shots.
Crazy Car
Full CG Shot / Cinematic
A full CG vehicle shot set in a stylized desert environment. Complete pipeline from modeling to final comp with a focus on cinematic lighting, atmospheric dust, and color grading. Multiple angles showcase layout, lighting rigs, and comp breakdowns.
Those Who Wish Me Dead
VFX Shot Recreation
A VFX shot recreation inspired by the film. Large-scale wildfire simulation in Houdini, CG fire tower asset (shaded, clay and wireframe turntables), environment extension and full compositing pipeline in Nuke. Features before/after breakdown passes.
Scotland Bay
CG Environment
A fully CG environment inspired by the rugged Scottish coastline. Shot layout, cinematic lighting and atmospheric rendering followed by a full comp breakdown in Nuke showing raw render, mid-comp, and final grade passes.
Mecha
Hard Surface / Design
An original mecha robot design built from concept to final render. Detailed hard-surface modeling with intricate mechanical parts, cinematic lookdev and atmospheric rendering showcasing multiple angles and moods.
Maze Runner Inspired
VFX / Cinematic
A cinematic VFX project inspired by the Maze Runner universe. Full CG environment with detailed before/after breakdowns showing the compositing pipeline — CG pass vs. final integrated shot.
Gipsy Danger
Hard Surface / Fan Art
A fan art recreation of the iconic Gipsy Danger Jaeger from Pacific Rim. Hard-surface modeling with a focus on mechanical detail, material definition and cinematic presentation.
Atlas
Hard Surface / Cinematic
A robot character built from concept to final render. Intricate mechanical details, cinematic lookdev and atmospheric lighting for a dramatic presentation. Demonstrates full hard-surface pipeline.