Demo Reel

Demo Reel 2026

A compilation of my best CGI & VFX work — hard-surface modeling, environments, lighting, compositing and FX.

/assets/img/hero.jpg /assets/MORRA_Lorenzo_DEMO_2026.mp4

Projects Featured in This Reel

Every project shown in the demo reel, with details on my role and the tools used.

/assets/img/projects/pacific-rim-helmet/cover.png Pacific Rim Helmet

Pacific Rim Helmet

Hard Surface / Fan Art

A detailed recreation of the Gipsy Danger pilot helmet from Pacific Rim. Full hard-surface modeling in Maya with clean topology, lookdev in V-Ray with Substance Painter textures, and cinematic studio lighting for final renders. Features turntable passes (shaded & clay) and close-up detail shots.

Role: Modeling, Lookdev, Lighting Tools: Maya, V-Ray, Substance Painter
/assets/img/projects/crazy-car/cover.jpg Crazy Car

Crazy Car

Full CG Shot / Cinematic

A full CG vehicle shot set in a stylized desert environment. Complete pipeline from modeling to final comp with a focus on cinematic lighting, atmospheric dust, and color grading. Multiple angles showcase layout, lighting rigs, and comp breakdowns.

Role: Modeling, Lighting, Compositing Tools: Maya, V-Ray, Nuke
/assets/img/hero.jpg Those Who Wish Me Dead

Those Who Wish Me Dead

VFX Shot Recreation

A VFX shot recreation inspired by the film. Large-scale wildfire simulation in Houdini, CG fire tower asset (shaded, clay and wireframe turntables), environment extension and full compositing pipeline in Nuke. Features before/after breakdown passes.

Role: FX, Environment, Lighting, Comp Tools: Houdini, Maya, V-Ray, Nuke
/assets/img/projects/scotland-bay/cover.jpg Scotland Bay

Scotland Bay

CG Environment

A fully CG environment inspired by the rugged Scottish coastline. Shot layout, cinematic lighting and atmospheric rendering followed by a full comp breakdown in Nuke showing raw render, mid-comp, and final grade passes.

Role: Layout, Lighting, Compositing Tools: Maya, V-Ray, Nuke
/assets/img/projects/mecha/cover.jpg Mecha

Mecha

Hard Surface / Design

An original mecha robot design built from concept to final render. Detailed hard-surface modeling with intricate mechanical parts, cinematic lookdev and atmospheric rendering showcasing multiple angles and moods.

Role: Design, Modeling, Rendering Tools: Maya, V-Ray
/assets/img/work-04.jpg Maze Runner Inspired

Maze Runner Inspired

VFX / Cinematic

A cinematic VFX project inspired by the Maze Runner universe. Full CG environment with detailed before/after breakdowns showing the compositing pipeline — CG pass vs. final integrated shot.

Role: Environment, FX, Compositing Tools: Maya, Houdini, Nuke
/assets/img/work-01.jpg Gipsy Danger

Gipsy Danger

Hard Surface / Fan Art

A fan art recreation of the iconic Gipsy Danger Jaeger from Pacific Rim. Hard-surface modeling with a focus on mechanical detail, material definition and cinematic presentation.

Role: Modeling, Lookdev, Rendering Tools: Maya, V-Ray
/assets/img/work-02.jpg Atlas

Atlas

Hard Surface / Cinematic

A robot character built from concept to final render. Intricate mechanical details, cinematic lookdev and atmospheric lighting for a dramatic presentation. Demonstrates full hard-surface pipeline.

Role: Modeling, Lookdev, Rendering Tools: Maya, V-Ray

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