Experience & Education
A summary of my professional journey in 3D, CGI and VFX.
Professional Work
2024 — Present
3D Artist / CGI Generalist
Freelance
Personal projects and portfolio development focused on hard-surface modeling, environment creation, cinematic lighting, lookdev and compositing. Working with Maya, Houdini, V-Ray and Nuke.
2023 — 2024
VFX / 3D Artist
Personal Projects & Studies
Shot recreations from major films (Those Who Wish Me Dead, Maze Runner), full CG environments (Scotland Bay), and hard-surface fan art projects (Pacific Rim Helmet, Gipsy Danger).
Training & Studies
Ongoing
Self-Taught & Online Courses
Various Platforms
Continuous learning through online courses, tutorials and personal experimentation in Maya, Houdini, Substance Painter, V-Ray and Nuke. Focus on production-quality CGI and VFX techniques.
Tools & Software
3D & Modeling
Maya, ZBrush
Rendering
V-Ray, Arnold
FX & Procedural
Houdini
Texturing
Substance Painter, Photoshop
Compositing
Nuke, After Effects
Other
Premiere Pro, DaVinci Resolve
Want to work together?
Feel free to reach out for collaborations, internships or creative projects.
Contact Me